HOLY MOTHER OF THE SON OF THE BROTHER OF THE SECOND COUSIN OF THE SISTER-IN-LAW OF THE CREEPY UNCLE OF THE COOL GUY WHO ISN'T REALLY YOUR UNCLE BUT YOU CALL HIM THAT ANYWAY OF GOD!!!!!!!!!!!!!!!
Okay, okay, gotta...gotta breathe.
Warning: The following post information may or may not be true, but god I hope it is.
The Good News
Let that sink in for a moment.
Marvel vs. Capcom 3
Holy shit.
I mean, MvC2 was the game. It's up there with Melee for me. Melee may have been a little more polished balance wise, but how much fun is it to just say "Fuck it!" and play with Dan, Servbot, Sentinel (because you are a bitch); or Cable, Magneto, and Sentinel (because you are such a bitch that if you got near a Metaknight main-er, the amount of bitchness would collapse into a bitch singularity). Personally, my team is Tron Bonne, Venom, Megaman. Why? CAUSE IT'S MAHVEL BABY!
Lets get this out there right now, MvC2 is broken. It's broken like the universe after the end of Akira or Evangelion; it's broken like the logic behind the book Liberal Fascism; it's broken like the bones of all those MMA fighters you see in cringe worthy gif's; but damn it is fun. Who cares about the infinites, the cheapness, or anything else, when the game is so damn fun? I'll tell you who. Anal retentive jerks who ruin everything good by complaining about it; and probably accountants (I really don't know any accountants, and so have no reference here. They are a rare breed, often sticking to the shadows to avoid detection by more adapted predators.).
Hey, if you look at it upside down, the .). looks like Doug Funny.
The jump from MvC to MvC2 was crazy. What could they possibly have in store for 3?
Now, the other side. I love Tatsunoko vs. Capcom. Yes, there are less characters, less assists, and they are less recognizable. In spite of this, it is a more balanced game; perhaps even because of this. Certainly, having a massive roster of characters, assists, and team combinations would make balancing a nightmare. The more manageable roster of Tatsunoko vs. Capcom makes a big difference. The other changes are nice as well. The music is much more apropos, I love the way the background disappears when you hit with some of the better specials, the Baroque canceling and Mega Crashes are nice; overall, good stuff. Also, Zero circa X4 and Rockman Volnutt are in the game, both of whom are among my favorite Megaman characters. But, the Tatsunoko characters aren't as recognizable, the grandiose feeling is missing, and overall it just doesn't give that same sense of excitement as MvC2 does.
So, what does all this mean? Let's recap.
1) HOLY SHIT MvC3
2) MvC2 Was fantastic, fun as hell, but broken.
3) Tatsunoko is more balanced, but simplified, and doesn't provide the same level of fun.
I would be very happy to see MvC3 (assuming it is coming) implement some of the things Tatsunoko vs. Capcom introduced, however I'm loathe to say it should be more balanced. That might be good, but wasn't part of the charm of MvC2 being able to play skilled with some characters, and be a bitch with people like Juggs. Balancing isn't always everything. But who knows; maybe there is a perfect middle ground somewhere. Balanced, but still varied enough to be completely ridiculous.
Like I said, I would be ecstatic to see MvC3 come out with new characters, new innovations, and incorporate all the things Capcom did different in Tatsunoko vs. Capcom. Honestly though, Capcom could put two new characters into the game, add new music, change nothing else, and I would still pay $60.00 for it, because it would be awesome.
Wednesday, March 31, 2010
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